I was aware that the concept of a MCPON (Master Chief Petty Officer of the Navy) had been under study for some time. That task can be made more successful by using wargaming to help structure a framework for PME that integrates the inspiration, instruction, and application of the key knowledge and habits of mind-the mental muscle memory-required to operate effectively in the real world and to demonstrate those characteristics in the game, whatever form that may take.When I became Chief of Naval Operations (CNO) in 1967, our Navy and our Nation, for that matter, was subject to considerable discontent due primarily to the Vietnam War and the way it was being fought. I hope these musings can be of some help and inspiration for future researchers to probe deeper into the application of all our tools in the critically important task of educating future leaders. In this paper I explore these ideas more fully. Over the years, however, I began to recognize how much the same integration of tools and techniques can-and should-influence education and training for national-security professionals, both uniform and civilian: In essence, a Cycle of Learning. When first proposed, I had in mind the uses of Wargaming in the analytical context, or what the community of professional wargamers most often calls research wargaming. Some thirty years ago, I coined the concept of the Cycle of Research, which described how wargaming, exercises and analysis, coupled with real-world operations and history, have worked together in concert to help the national-security community to understand better political-military reality and its past and future evolutions.
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